Shield Wall

Instant

Creatures you control get +0/+2 until end of turn.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
uncommon
Set
Chronicles
Price
$0.16
EDHREC rank
#25658
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Shield Wall card art
Shield Wall gives all your creatures +0/+2 until end of turn for two mana — a combat trick with no lasting board impact and no card advantage attached. It's too narrow and too temporary to justify a slot in virtually any Constructed format.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Shield Wall is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but legal doesn't mean playable. In Commander, a two-mana sorcery-speed toughness pump affects exactly one combat and does nothing outside of it — that's an unacceptable rate in a 100-card singleton format where every slot competes against interaction, ramp, and card draw. Legacy and Vintage have access to every efficient combat trick ever printed, and Shield Wall doesn't make that cut either. Pauper is the one format where defensive commons occasionally find a home, but even there the card requires a very specific life-total-stalling gameplan to see any real play.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.16 bulk tier

At $0.16, Shield Wall is deep bulk — the price reflects demand, which is minimal. Don't expect this to move; it's a quarter-bin card that will stay there.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.