Sheltered Valley

Land

If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {C}.

CMC
0
Mana cost
Color identity
C
Rarity
rare
Set
Alliances
Price
$0.68
EDHREC rank
#26212
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Sheltered Valley card art
Sheltered Valley enters tapped and gains you 1 life — that's the whole deal, and it's barely enough to justify the slot in most decks. Run it only if you're actively synergizing with landfall life-gain or need to hit a critical mass of lands that gain life.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Sheltered Valley is legal in Commander, Legacy, Vintage, and Oathbreaker, but it sees essentially no competitive play in Legacy or Vintage where tapped lands are nearly disqualifying. In Commander, Sheltered Valley finds its narrowest home in dedicated life-gain strategies — commanders like Oloro, Ageless Ascetic or Lathiel, the Bounding Dawn that trigger on any life gained will get more out of the single point than a generic midrange deck will. Outside of those shells, a basic Forest outperforms it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.68 bulk tier

At $0.68, Sheltered Valley sits at the bottom of the bulk tier — cheap enough that picking one up costs nothing meaningful. Don't expect that price to move; the card sees too little demand to spike and too little power to become a staple.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.