Sheltered Valley
Land
If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.: Add
.
- CMC
- 0
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Alliances
- Price
- $0.68
- EDHREC rank
- #26212
Sheltered Valley enters tapped and gains you 1 life — that's the whole deal, and it's barely enough to justify the slot in most decks. Run it only if you're actively synergizing with landfall life-gain or need to hit a critical mass of lands that gain life.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Sheltered Valley is legal in Commander, Legacy, Vintage, and Oathbreaker, but it sees essentially no competitive play in Legacy or Vintage where tapped lands are nearly disqualifying. In Commander, Sheltered Valley finds its narrowest home in dedicated life-gain strategies — commanders like Oloro, Ageless Ascetic or Lathiel, the Bounding Dawn that trigger on any life gained will get more out of the single point than a generic midrange deck will. Outside of those shells, a basic Forest outperforms it.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.68 bulk tier
At $0.68, Sheltered Valley sits at the bottom of the bulk tier — cheap enough that picking one up costs nothing meaningful. Don't expect that price to move; the card sees too little demand to spike and too little power to become a staple.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.