Shah of Naar Isle
Creature — Efreet
Trample
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature's echo cost is paid, each opponent may draw up to three cards.
- CMC
- 4
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Future Sight
- Price
- $0.33
- EDHREC rank
- #22693
Shah of Naar Isle lands as a 6/6 flying haste for three mana — one of the most efficient bodies in the game. The catch is that each opponent draws three cards on your end step, which makes it a build-around rather than a generically good threat.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Shah of Naar Isle sees essentially zero competitive play in Legacy, Modern, or Vintage despite being legal in all three — handing opponents three cards each is catastrophically dangerous in 1v1, where a single opponent drawing nine extra cards over three turns ends the game against you. Commander is where Shah of Naar Isle actually has a home, because the card disadvantage is distributed across multiple opponents, and some strategies actively want opponents drawing cards (group hug, Nekusar, the Mindrazer punishment builds). Outside of those specific archetypes, even in Commander, the card is a liability unless you're winning the turn it attacks.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.33 bulk tier
At $0.33, Shah of Naar Isle is deep bulk — the price reflects how narrow the card is, not any lack of power. It won't appreciate unless a breakout Commander deck pushes demand, so buy it for the synergy, not the spec.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.