Shackles of Treachery

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
common
Set
Kaldheim
Price
$0.09
EDHREC rank
#15786
Buy on TCGplayer
Shackles of Treachery card art
Shackles of Treachery steals a creature and untaps it — instant-speed, any target, no restrictions on power or type. Three mana for a one-shot effect with no lasting control is the ceiling, and most red decks can hit that ceiling only once before moving on.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Shackles of Treachery earns its slot in decks that can break the symmetry of the steal — sacrifice outlets, combat tricks that end the game on the spot, or commanders like Kardur, Doomscourge that reward attacking with someone else's creature. Outside Commander, it's legal in Legacy, Modern, Pioneer, Pauper, Vintage, and Oathbreaker, but it sees virtually no play in any of them; those formats move too fast for a sorcery-speed effect that leaves no permanent behind. Pauper is its most realistic competitive home, where unconditional creature theft at common is genuinely rare, but even there the one-turn duration limits its appeal.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Shackles of Treachery is deep bulk — you're picking this out of a dollar bin, not tracking it down. That price is stable because demand is low and copies are plentiful, so don't expect movement in either direction.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.