Serpentine Spike

Sorcery

Devoid (This card has no color.)
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

CMC
7
Mana cost
{5}{R}{R}
Color identity
R
Rarity
rare
Set
Battle for Zendikar Promos
Price
EDHREC rank
#26355
Buy on TCGplayer
Serpentine Spike card art
Serpentine Spike deals damage equal to its mana cost to a creature, then turns that creature into a 1/1 Snake — so it doubles as removal and a permanent downgrade when the target survives. Seven mana is a brutal ask for a sorcery-speed effect in any competitive context, and that cost is the reason this card sees almost no play.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Serpentine Spike is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but the seven-mana price tag makes it unplayable in every 60-card format where cheaper, more efficient removal dominates. In Commander, the case is marginally better — sorcery-speed interaction at seven mana still competes against wraths, Chaos Warp, and instant-speed spot removal that simply costs less and does more. The Snake token rider is a novelty, not a payoff, and no commander archetype is specifically hunting for that text.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Serpentine Spike at this time, so check Scryfall or TCGPlayer for current market values. Given its negligible competitive demand, expect bulk-rare territory if it has a price at all.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.