Seraph of the Suns

Creature — Angel

Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)

CMC
7
Mana cost
{5}{W}{W}
Color identity
W
Rarity
uncommon
Set
The List
Price
$0.21
EDHREC rank
#21989
Buy on TCGplayer
Seraph of the Suns card art
Seraph of the Suns is an indestructible 4/4 flier for seven mana — a sturdy blocker that survives wraths and refuses to die to spot removal. The problem is seven mana is a steep ask for a card that does nothing the turn it enters and wins no games on its own.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Seraph of the Suns occupies a narrow niche: Angel tribal lists that want a wrath-proof body and don't mind the seven-mana price tag on a non-combo card. In every competitive 60-card format — Legacy, Vintage, Modern, Pioneer — it sees essentially zero play because seven mana for a vanilla-adjacent creature is unplayable at any meaningful power level. Oathbreaker shares Commander's casual context, so the same Angel-tribal logic applies there in small numbers. Seraph of the Suns is a Commander card, full stop, and even there it belongs only in decks that specifically reward indestructible creatures or need a durable late-game blocker to stall until a combo or finisher lands.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.21 bulk tier

At $0.21, Seraph of the Suns sits firmly in bulk territory, and there is no pressure on that price — it is not a staple in any competitive format and sees only casual Commander play. Pick it up freely if the slot makes sense; it will not appreciate.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.