Seraph of the Suns
Creature — Angel
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
- CMC
- 7
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- The List
- Price
- $0.21
- EDHREC rank
- #21989
Seraph of the Suns is an indestructible 4/4 flier for seven mana — a sturdy blocker that survives wraths and refuses to die to spot removal. The problem is seven mana is a steep ask for a card that does nothing the turn it enters and wins no games on its own.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Seraph of the Suns occupies a narrow niche: Angel tribal lists that want a wrath-proof body and don't mind the seven-mana price tag on a non-combo card. In every competitive 60-card format — Legacy, Vintage, Modern, Pioneer — it sees essentially zero play because seven mana for a vanilla-adjacent creature is unplayable at any meaningful power level. Oathbreaker shares Commander's casual context, so the same Angel-tribal logic applies there in small numbers. Seraph of the Suns is a Commander card, full stop, and even there it belongs only in decks that specifically reward indestructible creatures or need a durable late-game blocker to stall until a combo or finisher lands.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.21 bulk tier
At $0.21, Seraph of the Suns sits firmly in bulk territory, and there is no pressure on that price — it is not a staple in any competitive format and sees only casual Commander play. Pick it up freely if the slot makes sense; it will not appreciate.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.