Seraph

Creature — Angel

Flying
Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.

CMC
7
Mana cost
{6}{W}
Color identity
W
Rarity
rare
Set
Fifth Edition
Price
$0.82
EDHREC rank
#27291
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Seraph card art
Seraph turns every creature you destroy into a permanent addition to your own board — a snowballing, combat-centric threat that takes over games if left unanswered. Six mana for a 4/4 flier is a steep ask, but the payoff is recursive enough that a single favorable attack can more than justify the cost.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Seraph does its best work — multiplayer combat creates frequent creature deaths, and a resolved Seraph that sticks even one turn can generate two or three bodies for free. Legacy and Vintage are theoretically legal homes, but six mana for a value-oriented threat lands far too slowly in those formats to see competitive play. Seraph is essentially a Commander-only card in practice, and even there it fits a narrow niche: aggressive white or Boros shells that plan to attack into blockers, not slower control or combo builds.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.82 bulk tier

At $0.82, Seraph sits firmly in bulk territory — accessible without any budget consideration. It's unlikely to appreciate given its narrow playability and the lack of recent reprint demand, so treat it as a cheap pickup for the specific shell that wants it, not a long-term hold.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.