Seraph
Creature — Angel
Flying
Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
- CMC
- 7
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Fifth Edition
- Price
- $0.82
- EDHREC rank
- #27291
Seraph turns every creature you destroy into a permanent addition to your own board — a snowballing, combat-centric threat that takes over games if left unanswered. Six mana for a 4/4 flier is a steep ask, but the payoff is recursive enough that a single favorable attack can more than justify the cost.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Seraph does its best work — multiplayer combat creates frequent creature deaths, and a resolved Seraph that sticks even one turn can generate two or three bodies for free. Legacy and Vintage are theoretically legal homes, but six mana for a value-oriented threat lands far too slowly in those formats to see competitive play. Seraph is essentially a Commander-only card in practice, and even there it fits a narrow niche: aggressive white or Boros shells that plan to attack into blockers, not slower control or combo builds.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.82 bulk tier
At $0.82, Seraph sits firmly in bulk territory — accessible without any budget consideration. It's unlikely to appreciate given its narrow playability and the lack of recent reprint demand, so treat it as a cheap pickup for the specific shell that wants it, not a long-term hold.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.