Send to Sleep

Instant

Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
The List
Price
$0.10
EDHREC rank
#18548
Buy on TCGplayer
Send to Sleep card art
Send to Sleep taps two target creatures and keeps them tapped through the opponent's next untap step — effectively a two-turn lock on two blockers or attackers for two mana. Cheap and clean, but it's a tempo play, not a threat, so it earns its slot only in decks that can close a window fast.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Send to Sleep is a niche combat trick — tapping down two blockers to push through lethal is situationally powerful, but four players and a hundred-card deck dilute the reliability of any one piece of interaction. Pauper is where Send to Sleep has the most honest case, since the card pool is shallow enough that two-mana pseudo-removal with no targeting restriction carries real weight. In Modern, Pioneer, Legacy, and Vintage, faster and more permanent answers make this too shallow to see play.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

Send to Sleep sits firmly in bulk territory at $0.10, and there's no pressure moving it higher — it sees minimal competitive play and is easy to reprint. Pick it up for a dollar in a pile and don't think twice about the cost.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.