Selkie Hedge-Mage

Creature — Merfolk Wizard

When this creature enters, if you control two or more Forests, you may gain 3 life.
When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.

CMC
3
Mana cost
{2}{G/U}
Color identity
GU
Rarity
rare
Set
DCI Promos
Price
EDHREC rank
#26710
Buy on TCGplayer
Selkie Hedge-Mage card art
Selkie Hedge-Mage enters with up to two free triggered abilities — untap two permanents or draw a card — if you control the right basic land types, and the cost is just three mana for a 2/2 body that's already done its job. The condition is light enough in any deck running both Islands and Forests that Aluren makes this a reliable engine piece, letting you loop it for repeated value.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Selkie Hedge-Mage is a role-player in Simic and three-plus-color decks that meet both basic land conditions — the abilities are real enough that it competes for a slot in value-engine and Aluren-combo lists. In Legacy and Vintage, the card sees essentially no play; three mana for a conditional 2/2 doesn't clear the bar in formats full of faster threats and interaction. Modern is similarly hostile — the effect isn't impactful enough at sorcery speed to justify the slot when the format demands immediacy. Selkie Hedge-Mage is, practically speaking, a Commander card.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Selkie Hedge-Mage at the moment, so check Scryfall or TCGPlayer for a current figure. It's a narrow card with a limited competitive footprint, so it typically sits in bulk or near-bulk territory — worth picking up cheaply for the right Simic build, not worth hunting at a premium.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.