Self-Inflicted Wound
Sorcery
Target opponent sacrifices a green or white creature of their choice. If that player does, they lose 2 life.
- CMC
- 2
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Dragons of Tarkir
- Price
- $0.07
- EDHREC rank
- #29310
Self-Inflicted Wound hits green or white players at instant speed for two mana — they sacrifice a creature, then discard a card if they control the most creatures. Two effects stapled onto one card at common rarity is a real rate, but the targeting restriction means it's dead against any other color combination.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Self-Inflicted Wound fills a narrow slot: targeted removal that doubles as hand disruption against the two most creature-dense colors in the format. The problem is that at least one opponent in most pods won't be running green or white, so it sometimes sits useless in hand. In Modern and Pioneer, it's a sideboard card — specifically for Rhinos, Yawgmoth, or white weenie shells — not a mainboard inclusion. Legacy has better options at every point on the curve. Self-Inflicted Wound is essentially a Commander sideboard card wearing a 60-card format's clothing.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.07 bulk tier
At $0.07, Self-Inflicted Wound is deep bulk — pick it out of a dollar box or grab a playset for under a dollar without thinking twice. Price this low doesn't move; it's a functional common that sees just enough play to stay in print without ever spiking.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.