Seize the Soul

Instant

Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature this card haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.

CMC
4
Mana cost
{2}{B}{B}
Color identity
B
Rarity
rare
Set
Guildpact
Price
$0.22
EDHREC rank
#25055
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Seize the Soul card art
Seize the Soul kills a nontoken creature and leaves a 1/1 white Spirit with flying behind — removal that replaces itself on the board for three mana at instant speed. Four mana total is the ceiling where this stops being efficient, but the token makes it pull above its weight in go-wide and aristocrats shells.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Seize the Soul earns its slot in decks that want a body alongside the kill — aristocrats commanders, token doublers, and sacrifice engines all treat the Spirit as a bonus rather than a footnote. Legacy and Vintage have cheaper, cleaner answers at instant speed, so it sees essentially no play there. Modern is legal but competitive removal has moved too fast for a three-mana spell that doesn't immediately close a game. Oathbreaker mirrors Commander's calculus: if your planeswalker plan wants fodder, Seize the Soul is a reasonable include; if it doesn't, something cheaper does the job.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.22 bulk tier

At $0.22, Seize the Soul is bulk — easy to pick up as a throw-in or out of a common box. The token-plus-removal effect has real upside in the right shell, but the low price reflects its narrow fit and the competition it faces from cheaper removal at the same mana investment.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.