Seedguide Ash

Creature — Treefolk Druid

When this creature dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.

CMC
5
Mana cost
{4}{G}
Color identity
G
Rarity
uncommon
Set
Lorwyn
Price
$2.04
EDHREC rank
#7307
Buy on TCGplayer
Seedguide Ash card art
Seedguide Ash puts three basic Forests directly onto the battlefield when it dies — that's a massive ramp payoff stapled to a 4/4 body for five mana. The cost is the setup: you need a reliable way to kill your own creature, and the effect does nothing if it never hits a graveyard. In Treefolk and death-trigger shells where that condition is trivially met, Seedguide Ash is one of the most efficient ramp pieces available.

Best Commanders

Commanders with the highest synergy

01
Fangorn, Tree Shepherd

Fangorn, Tree Shepherd

70.6% of decks · synergy 0.70

Fangorn, Tree Shepherd cares deeply about Treefolk entering and leaving the battlefield, and Seedguide Ash delivers three land drops the moment it dies — lands that can immediately fuel Fangorn's tap abilities or ramp into the format's biggest threats. At 70% inclusion across Fangorn decks, it's essentially a staple.

02
Henzie "Toolbox" Torre

Henzie "Toolbox" Torre

60.9% of decks · synergy 0.56

Henzie "Toolbox" Torre's blitz mechanic sacrifices creatures at end of turn by design, which means Seedguide Ash reliably triggers its death effect every single time you blitz it out. You draw a card from the blitz, fetch three Forests from the death trigger, and suddenly you're several turns ahead on mana.

03
Doran, the Siege Tower

Doran, the Siege Tower

29.8% of decks · synergy 0.29

Doran, the Siege Tower builds around high-toughness creatures, and Seedguide Ash's 4/4 body contributes a respectable four power in that shell while doubling as a ramp engine if it eats removal. The death trigger turns opponents' spot removal into an accelerant, punishing them for clearing it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Seedguide Ash actually lives — the format's longer games, multiplayer threat density, and abundance of sacrifice outlets make the death trigger easy to engineer and the three-land payoff genuinely backbreaking. In Legacy and Vintage, the card is technically legal but competes against far faster ramp options and will never see play. Modern is the same story: a five-mana creature with a conditional payoff doesn't clear the bar when the format ends before the trigger matters. Seedguide Ash is a Commander card, full stop.

Key Combos

Combo lines featuring this card

Price Context

Current price

$2.04 cheap tier

At $2.04, Seedguide Ash sits at a price point that matches its niche demand — high inclusion in Fangorn and Henzie decks keeps it from being a bulk rare, but it's not chased outside those shells. It's a clean pickup at this price for any deck that can consistently trigger it.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.