Seachrome Coast

Land

This land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.

CMC
0
Mana cost
Color identity
UW
Rarity
rare
Set
Phyrexia: All Will Be One Promos
Price
EDHREC rank
#1212
Buy on TCGplayer
Seachrome Coast card art
Seachrome Coast enters untapped for the first three turns of the game — the window that decides whether your early plays happen on curve or a turn late. In Azorius-adjacent builds like Zinnia, Valley's Voice, where holding up interaction on turn two is non-negotiable, that guaranteed speed over a basic Island is worth every penny.

Best Commanders

Commanders with the highest synergy

01
Zinnia, Valley's Voice

Zinnia, Valley's Voice

47.9% of decks · synergy 0.41

Zinnia, Valley's Voice runs Seachrome Coast because the deck lives and dies on having untapped blue and white mana in the early turns to deploy enchantments and hold up answers before the engine is online. Nearly half of all Zinnia lists include it, and that inclusion rate reflects how punishing a tapped land is in a deck that wants to operate at instant speed from turn one.

02
Ms. Bumbleflower

Ms. Bumbleflower

45.1% of decks · synergy 0.36

Ms. Bumbleflower wants to flood the board fast and pivot into wide token lines — Seachrome Coast gives the deck a reliable untapped blue-white source in the turns where missing a mana step kills the whole plan. Showing up in over 45% of Ms. Bumbleflower lists confirms it's essentially a staple in that color pair.

03
Arthur, Marigold Knight

Arthur, Marigold Knight

17.6% of decks · synergy 0.11

Arthur, Marigold Knight needs white and blue mana functional from turn one to set up the token production and support spells that make the deck work, and Seachrome Coast delivers that without the tapped-land tax that slows aggressive creature strategies. Its 17% inclusion rate is lower than the others but still reflects a meaningful signal in a deck with tighter color demands.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Seachrome Coast is a clean role-player in any Azorius or three-color deck that includes blue and white — it's not the flashiest land, but untapped dual lands that cost nothing beyond the card slot are always in demand. In Modern, it competes in a metagame full of fetchable duals and shocklands, so it tends to appear in strategies that can't consistently afford life totals or that want to avoid fetchland shuffling synergies. Legacy and Vintage have access to so many better options that Seachrome Coast rarely sees competitive play there, though it's technically legal. Pioneer is its most interesting non-Commander home, where the cardpool is restricted enough that a reliable untapped fastland with no life payment is genuinely valuable in Azorius tempo and control shells.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Seachrome Coast at the moment, so check Scryfall or TCGPlayer for a current figure before buying. Historically, fastlands in popular two-color pairs have held moderate value — expect Seachrome Coast to sit in a range that reflects steady Commander and occasional Pioneer demand rather than explosive spikes.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.