Scurrid Colony

Creature — Squirrel

Reach
This creature gets +2/+2 as long as you control eight or more lands.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
common
Set
Strixhaven: School of Mages
Price
$0.13
EDHREC rank
#15933
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Scurrid Colony card art
Scurrid Colony puts a 1/1 squirrel token into play every time a Forest enters under your control — a persistent, low-ask engine that converts landfall into board presence. The cost is that it does nothing without a steady stream of Forests, making it a role-player rather than a standalone threat.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Scurrid Colony earns its slot in any green deck that fetches Forests regularly — squirrel typal builds, landfall piles, and Simic value engines all get free token production stapled to their existing game plan. Pauper is where it sees the most competitive scrutiny, since the format's green creature shells can chain Forest fetches and Scurrid Colony generates meaningful board presence at common rarity. In Modern and Pioneer it's too slow and too conditional for the formats' pace — a 1/1 per Forest is irrelevant when games end on turn four. Legacy and Vintage have no interest in it. Scurrid Colony is a focused card: it rewards the decks already doing the thing and is dead weight everywhere else.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Scurrid Colony sits firmly in bulk territory, and that price is likely to hold — demand is narrow enough that no spike is coming, but it's cheap enough that picking up copies for squirrel or landfall Commander builds costs almost nothing.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.