Screaming Fury
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Fifth Dawn
- Price
- $0.13
- EDHREC rank
- #20610
Screaming Fury gives a creature double strike and trample until end of turn for two mana — that's a potential four-times-damage multiplier on a single attacker, at instant speed. It's a narrow combat trick, but in any deck that cares about one large creature connecting, the ceiling is immediate and lethal.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Screaming Fury finds its best home in Voltron and combat-centric strategies where one massive creature is already doing the heavy lifting — the trample plus double strike combination turns a blocked swing into full damage and frequently closes out a player in one attack. In Pauper, where the card is legal, aggressive red strategies can use it as a finisher, though the format's removal density and the sorcery-speed threat density makes instant-speed pump genuinely valuable. Legacy and Vintage are too fast and interaction-dense for a combat trick with no other function to compete, and Screaming Fury simply won't appear in those formats outside of fringe brews. Oathbreaker mirrors Commander's evaluation — strong in the same Voltron shells, irrelevant outside them.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.13 bulk tier
At $0.13, Screaming Fury is deep bulk — buy a playset without thinking about it. That price reflects its narrow role, and there's no pressure driving it up, so it stays a cheap slot-filler for any combat deck that wants the effect.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.