Screaming Fury

Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
common
Set
Fifth Dawn
Price
$0.13
EDHREC rank
#20610
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Screaming Fury card art
Screaming Fury gives a creature double strike and trample until end of turn for two mana — that's a potential four-times-damage multiplier on a single attacker, at instant speed. It's a narrow combat trick, but in any deck that cares about one large creature connecting, the ceiling is immediate and lethal.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Screaming Fury finds its best home in Voltron and combat-centric strategies where one massive creature is already doing the heavy lifting — the trample plus double strike combination turns a blocked swing into full damage and frequently closes out a player in one attack. In Pauper, where the card is legal, aggressive red strategies can use it as a finisher, though the format's removal density and the sorcery-speed threat density makes instant-speed pump genuinely valuable. Legacy and Vintage are too fast and interaction-dense for a combat trick with no other function to compete, and Screaming Fury simply won't appear in those formats outside of fringe brews. Oathbreaker mirrors Commander's evaluation — strong in the same Voltron shells, irrelevant outside them.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Screaming Fury is deep bulk — buy a playset without thinking about it. That price reflects its narrow role, and there's no pressure driving it up, so it stays a cheap slot-filler for any combat deck that wants the effect.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.