Scorpion Sentinel

Artifact Creature — Robot Scorpion

As long as you control seven or more lands, this creature gets +3/+0.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
Final Fantasy
Price
$0.07
EDHREC rank
#19228
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Scorpion Sentinel card art
Scorpion Sentinel enters the battlefield and immediately puts deathtouch on the table — any creature you control gains it until end of turn, which turns a combat step into a threat your opponent has to respect. The cost is three mana for a 2/3, which is passable but not exciting; you run it for the enter-the-battlefield effect, not the body.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Scorpion Sentinel earns its slot in go-wide or aristocrats decks that want to force bad blocks — pairing the deathtouch grant with a token swarm or a trampler makes combat math miserable for opponents. Outside Commander, Scorpion Sentinel is legal in every major format but competes against more efficient three-drops in Modern, Pioneer, and Standard, where a 2/3 that grants deathtouch once rarely clears the bar. Pauper is the one constructed format where a repeatable-if-flickered deathtouch enabler at common could find a niche, but it still needs the right shell to justify the slot.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Scorpion Sentinel is deep bulk — you're picking it out of a common box or tossing it into any order as a throw-in. There's no meaningful price floor to worry about; grab it if the effect fits and don't give the cost a second thought.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.