Scorpion Sentinel
Artifact Creature — Robot Scorpion
As long as you control seven or more lands, this creature gets +3/+0.
- CMC
- 2
- Mana cost
- Color identity
- U
- Rarity
- common
- Set
- Final Fantasy
- Price
- $0.07
- EDHREC rank
- #19228
Scorpion Sentinel enters the battlefield and immediately puts deathtouch on the table — any creature you control gains it until end of turn, which turns a combat step into a threat your opponent has to respect. The cost is three mana for a 2/3, which is passable but not exciting; you run it for the enter-the-battlefield effect, not the body.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Scorpion Sentinel earns its slot in go-wide or aristocrats decks that want to force bad blocks — pairing the deathtouch grant with a token swarm or a trampler makes combat math miserable for opponents. Outside Commander, Scorpion Sentinel is legal in every major format but competes against more efficient three-drops in Modern, Pioneer, and Standard, where a 2/3 that grants deathtouch once rarely clears the bar. Pauper is the one constructed format where a repeatable-if-flickered deathtouch enabler at common could find a niche, but it still needs the right shell to justify the slot.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.07 bulk tier
At $0.07, Scorpion Sentinel is deep bulk — you're picking it out of a common box or tossing it into any order as a throw-in. There's no meaningful price floor to worry about; grab it if the effect fits and don't give the cost a second thought.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.