Scavenging Ghoul

Creature — Zombie

At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn.
Remove a corpse counter from this creature: Regenerate this creature.

CMC
4
Mana cost
{3}{B}
Color identity
B
Rarity
uncommon
Set
Summer Magic / Edgar
Price
EDHREC rank
#29677
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Scavenging Ghoul card art
Scavenging Ghoul grows by eating every creature that dies — yours, your opponents', anything — and the counters it accumulates can become real board presence over a long game. The catch is that it costs four mana for a 1/1 that doesn't immediately impact anything, which is a steep ask in a format where four mana buys much more.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Scavenging Ghoul occupies a narrow niche: graveyard-matters decks that want cheap, repeatable ways to convert a crowded battlefield into a growing threat. The four-player format means creatures die constantly, so the Ghoul can balloon quickly — but it competes with far more efficient graveyard payoffs, and most black decks can find better uses for the slot. In Legacy and Vintage, it sees essentially no play; the power bar in those formats is simply too high for a slow, non-interactive creature with no immediate effect. Commander is the only home where it's even worth considering, and even there it belongs in the budget or casual tier rather than any optimized build.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Price data for Scavenging Ghoul isn't currently available, but as a low-demand casual card it typically sits well under a dollar in most printings. It's not a pickup target for value — you're buying it because you want it in a specific deck, not because it's scarce.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.