Savage Offensive

Sorcery

Kicker {G} (You may pay an additional {G} as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

CMC
2
Mana cost
{1}{R}
Color identity
GR
Rarity
common
Set
Invasion
Price
$0.11
EDHREC rank
#24286
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Savage Offensive card art
Savage Offensive gives all your creatures trample and +1/+0 until end of turn for two mana — a combat trick stapled to a mini-anthem. It's fine in go-wide token decks that need to push through blockers, but the single-turn window and sorcery speed make it a cut candidate in most lists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Savage Offensive is a fringe include for token-based go-wide decks that struggle to close through chump blockers — Krenko, Mob Boss and similar wide-board strategies get the most from it. The effect is real but ephemeral; one removal spell on your biggest creature and the trample largely vanishes. In Pauper it sees essentially no play, where combat tricks at this price point compete with more flexible options. Legacy and Vintage are non-starters — Savage Offensive is nowhere near powerful enough for those formats.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Savage Offensive is deep bulk — easy to pick up, easy to cut without regret. There's no financial reason to hesitate on trying it, and no reason to expect the price to mean anything either way.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.