Sangromancer
Creature — Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
- CMC
- 4
- Mana cost
- Color identity
- B
- Rarity
- rare
- Set
- Conspiracy: Take the Crown
- Price
- $1.08
- EDHREC rank
- #1930
Sangromancer pays you life every time an opponent discards or a creature dies — at four mana, it turns the most common game actions into a steady lifegain engine. Horobi, Death's Wail turns every targeted spell into a kill trigger, flooding Sangromancer with triggers, while Tinybones, Trinket Thief runs forced discard as its primary gameplan, making Sangromancer's first trigger nearly automatic every turn.
Best Commanders
Commanders with the highest synergy

Tinybones, Trinket Thief
Tinybones, Trinket Thief builds its entire game around forcing opponents to discard, so Sangromancer generates life on nearly every activation and every end step trigger Tinybones produces — the two cards want identical conditions to fire.
Aclazotz, Deepest Betrayal
Aclazotz, Deepest Betrayal combines forced discard with a vampire tribal subtheme, and Sangromancer is a vampire that turns every discard trigger into life, keeping you out of range of aggro pressure while the hand-attack plan closes the game.

Vito, Thorn of the Dusk Rose
Vito, Thorn of the Dusk Rose converts lifegain into drain damage, and Sangromancer feeds that loop by generating life off creature deaths and discards — every kill spell or sacrifice becomes a Vito ping.

Tinybones, Bauble Burglar
Tinybones, Bauble Burglar rewards casting cheap spells and recurring them from graveyards, and Sangromancer slots in as a payoff that scales the more the discard and death triggers stack up across a long game.

Horobi, Death's Wail
Horobi, Death's Wail converts any targeting effect into a destroy trigger, which means a single cantrip or equip on an opponent's creature creates a death trigger for Sangromancer — the density of kills in a Horobi deck makes Sangromancer's second ability essentially passive income.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Sangromancer actually earns its slot — three opponents mean tripled discard triggers, creature removal is universal, and life totals start at 40, making lifegain relevant rather than cosmetic. In Legacy and Vintage, it's technically legal but four mana for a 3/3 with no immediate board impact is too slow for formats that end games on turns one through three. Modern has the same problem: the trigger conditions are real, but the card does nothing the turn it enters and dies to every removal spell played in those formats without giving you your mana back. Sangromancer is a Commander card through and through — the multiplayer environment is the only context where its triggers fire often enough to justify the cost.
Key Combos
Combo lines featuring this card



Horobi, Death's WailHex ParasiteSangromancer
Destroy each creature that enters the battlefield under an opponent's control; Destroy any number of creatures opponents control; Lock
View on Commander Spellbook ↗Price Context
Current price
$1.08 cheap tier
At $1.08, Sangromancer sits firmly in budget territory — it's a low-risk pickup for any black deck running discard or sacrifice synergies. The price is stable given its narrow but loyal home in Commander; don't expect movement in either direction.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.