Sangrite Surge

Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

CMC
6
Mana cost
{4}{R}{G}
Color identity
GR
Rarity
uncommon
Set
Shards of Alara
Price
$0.13
EDHREC rank
#28988
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Sangrite Surge card art
Sangrite Surge lands as a one-shot pump spell: +3/+3 and double strike on a single creature until end of turn, which is enough to end a game from nowhere if your commander is already swinging. Six mana for a trick that doesn't generate card advantage is a steep ask, and most Commander lists have better ways to close.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Sangrite Surge is a fringe finisher — it earns a slot only in dedicated Voltron or combat-damage builds where six mana for a one-turn swing translates directly into 21 commander damage. In Legacy and Vintage, it's unplayed; those formats move faster than a six-mana sorcery-speed trick can keep up with, and both offer far more efficient closes. Modern has no real use for it either — aggressive shells don't want to tap out at six for a non-permanent, and combo decks ignore it entirely. Oathbreaker is the one fringe case where a low-starting-loyalty planeswalker as commander pairs with a kill spell, but Sangrite Surge still competes with cheaper options in that slot.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Sangrite Surge is deep bulk — the kind of card you find in a trade binder's back pages. There's no pressure on that price to move; demand is too narrow to push it anywhere, so pick it up freely if a Voltron build calls for it.

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.