Sanctified Charge

Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

CMC
5
Mana cost
{4}{W}
Color identity
W
Rarity
common
Set
Magic 2015
Price
$0.04
EDHREC rank
#26978
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Sanctified Charge card art
Sanctified Charge pumps your entire team +2/+1 and grants first strike until end of turn — a combat trick that can flip a board state when you have the numbers. Six mana is steep for a one-shot effect, and that cost keeps it out of competitive lists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Sanctified Charge is a token-deck finisher — you're casting it on a board of ten or more creatures and ending the game, not using it as a reactive trick. It sees essentially no play in Legacy, Modern, or Pioneer, where six mana for a temporary pump with no card advantage is unplayable against faster, more efficient threats. Pauper is its most legitimate non-Commander home, where the card pool is constrained enough that a pump spell with two modes can matter in a tokens or go-wide build. In Oathbreaker the compressed game length makes six mana harder to justify, but white go-wide strategies with the right signature spell can still slot it as a closing punch.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.04 bulk tier

At $0.04, Sanctified Charge is deep bulk — the kind of card that comes in precon repacks and trade binders without moving price. Don't expect that to change; there's no scarcity or competitive demand to push it higher.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.