Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

CMC
1
Mana cost
{U}
Color identity
U
Rarity
common
Set
Battle for Zendikar
Price
$0.04
EDHREC rank
#21703
Buy on TCGplayer
Rush of Ice card art
Rush of Ice taps a creature and keeps it tapped for two turns — meaningful tempo at instant speed for a single blue mana. The overload mode scales that effect to every creature your opponents control, which is a one-sided board freeze that can end games or protect an alpha strike.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Rush of Ice earns its slot in decks that want to push through a lethal attack or lock down a dangerous blocker at the end of an opponent's turn — the two-turn tap is the key differentiator over a basic Frost Bite effect. The overload cost is steep enough that most Commander decks won't reliably cast it on curve, so it slots best into blue shells with significant ramp or cost reduction. In Pauper, it sees occasional play in tempo and control lists that value efficient tapping effects at common. Elsewhere — Modern, Pioneer, Legacy — Rush of Ice is too slow and too narrow to compete with the density of removal and countermagic available at those power levels.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.04 bulk tier

At $0.04, Rush of Ice is deep bulk — you'll find copies in any common box or bulk trade binder for essentially nothing. Bulk commons this narrow don't appreciate, so there's no reason to sit on copies; grab one when you need it and move on.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.