Rush of Ice
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3— (If you cast this spell for
, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
- CMC
- 1
- Mana cost
- Color identity
- U
- Rarity
- common
- Set
- Battle for Zendikar
- Price
- $0.04
- EDHREC rank
- #21703
Rush of Ice taps a creature and keeps it tapped for two turns — meaningful tempo at instant speed for a single blue mana. The overload mode scales that effect to every creature your opponents control, which is a one-sided board freeze that can end games or protect an alpha strike.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Rush of Ice earns its slot in decks that want to push through a lethal attack or lock down a dangerous blocker at the end of an opponent's turn — the two-turn tap is the key differentiator over a basic Frost Bite effect. The overload cost is steep enough that most Commander decks won't reliably cast it on curve, so it slots best into blue shells with significant ramp or cost reduction. In Pauper, it sees occasional play in tempo and control lists that value efficient tapping effects at common. Elsewhere — Modern, Pioneer, Legacy — Rush of Ice is too slow and too narrow to compete with the density of removal and countermagic available at those power levels.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.04 bulk tier
At $0.04, Rush of Ice is deep bulk — you'll find copies in any common box or bulk trade binder for essentially nothing. Bulk commons this narrow don't appreciate, so there's no reason to sit on copies; grab one when you need it and move on.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.