Rush of Blood

Instant

Target creature gets +X/+0 until end of turn, where X is its power.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
uncommon
Set
Avacyn Restored
Price
$0.15
EDHREC rank
#13426
Buy on TCGplayer
Rush of Blood card art
Rush of Blood doubles a creature's power until end of turn for two mana — no frills, just a number that gets twice as large. It's a finisher spell in disguise: run it when you already have a creature big enough that doubling it ends the game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Rush of Blood is a Commander card almost exclusively — the format's combination of large voltron commanders, combat-centric strategies, and single-target kills at 40 life is exactly where doubling power at instant speed earns its slot. Commanders like Yargle and Multani or Ghalta, Primal Hunger already threaten lethal in one swing; Rush of Blood turns a blocked or half-swung situation into a kill. In Legacy and Vintage it's legal but irrelevant — those formats end the game with more efficient mechanisms before a creature pump ever closes it out. Modern has the same problem: the card doesn't interact with anything that matters at that power level.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Rush of Blood is pure bulk — you're paying almost nothing for what is occasionally a game-ending spell. Bulk commons and uncommons at this price floor don't appreciate, so buy the copies you need and move on.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.