Rush of Battle
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
- CMC
- 4
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Khans of Tarkir
- Price
- $0.05
- EDHREC rank
- #21806
Rush of Battle swings a combat turn hard — all your Warriors get lifelink and +2/+1, which on a wide board is a game-winning life swing and a real clock. Five mana is steep for a sorcery, but in dedicated Warrior tribal the payoff is immediate and measurable.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Commander is where Rush of Battle earns its keep, specifically in Warrior tribal builds that go wide and need a combat finisher that also stabilizes life totals. Outside of tribal, five mana for a one-shot pump is too slow to compete in any powered or midrange environment — Legacy, Vintage, and Modern have no interest in it. Pauper is the one non-Commander format worth noting: Warriors are a fringe tribe there, and Rush of Battle is at least castable, though it rarely shows up in lists that top events.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.05 bulk tier
At $0.05, Rush of Battle is deep bulk — the floor for any card with a printing. It's a stable bulk rare that won't move unless Warrior tribal becomes a dominant Commander archetype, which isn't on the horizon.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.