Run Wild

Instant

Until end of turn, target creature gains trample and "{G}: Regenerate this creature."

CMC
1
Mana cost
{G}
Color identity
G
Rarity
uncommon
Set
Onslaught
Price
$0.18
EDHREC rank
#25720
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Run Wild card art
Run Wild gives a creature trample and hexproof until end of turn for a single green mana — protection and evasion stapled together at instant speed. It's a fine combat trick in Limited, but in Commander it's too narrow and too temporary to earn a slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Run Wild is legal in Commander, Legacy, Vintage, and Oathbreaker, but it doesn't see meaningful play in any of them. In Commander, one-shot pump spells rarely justify a deck slot — the board state is too wide and the effect evaporates at end of turn. Legacy and Vintage have enough raw power that a single green mana buys you far more than trample and hexproof until EOT. Oathbreaker is the closest case for Run Wild, where protecting a key attacker in a lower-powered game can occasionally matter, but even there the card is fringe at best.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Run Wild is deep bulk — easy to acquire, easy to forget. That price reflects exactly what it is: a Limited filler card with no competitive demand propping it up.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.