Run Wild
Instant
Until end of turn, target creature gains trample and ": Regenerate this creature."
- CMC
- 1
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Onslaught
- Price
- $0.18
- EDHREC rank
- #25720
Run Wild gives a creature trample and hexproof until end of turn for a single green mana — protection and evasion stapled together at instant speed. It's a fine combat trick in Limited, but in Commander it's too narrow and too temporary to earn a slot.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Run Wild is legal in Commander, Legacy, Vintage, and Oathbreaker, but it doesn't see meaningful play in any of them. In Commander, one-shot pump spells rarely justify a deck slot — the board state is too wide and the effect evaporates at end of turn. Legacy and Vintage have enough raw power that a single green mana buys you far more than trample and hexproof until EOT. Oathbreaker is the closest case for Run Wild, where protecting a key attacker in a lower-powered game can occasionally matter, but even there the card is fringe at best.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.18 bulk tier
At $0.18, Run Wild is deep bulk — easy to acquire, easy to forget. That price reflects exactly what it is: a Limited filler card with no competitive demand propping it up.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.