Rouse the Mob

Instant

Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.

CMC
1
Mana cost
{R}
Color identity
R
Rarity
common
Set
Journey into Nyx
Price
$0.16
EDHREC rank
#19902
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Rouse the Mob card art
Rouse the Mob gives your entire attacking team +2/+0 and trample until end of turn for one mana — that's a combat trick that closes games, not just wins trades. Bulk common, but it punches well above its price in go-wide token decks that need the final push through blockers.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Rouse the Mob earns its slot exclusively in go-wide red decks — token swarms, Goblin tribal, and aggressive creature-storm shells where one combat trick can close out multiple opponents simultaneously. In Pauper, red aggro and Goblin lists have occasionally flirted with it as a finisher at instant speed, though the format's faster clock makes the one-mana cost feel less painful. In Legacy, Modern, and Pioneer it's strictly outclassed — those formats have more efficient pump or just kill opponents before a team-wide trample effect matters. Vintage is legal but irrelevant for a card like this.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.16 bulk tier

At $0.16, Rouse the Mob is deep bulk — grab a playset out of a common box for pocket change. Bulk commons rarely move on price unless a new combo or Goblin tribal all-star pushes demand, so don't expect appreciation, but the financial floor is already the floor.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.