Rouse the Mob
Instant
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
- CMC
- 1
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Journey into Nyx
- Price
- $0.16
- EDHREC rank
- #19902
Rouse the Mob gives your entire attacking team +2/+0 and trample until end of turn for one mana — that's a combat trick that closes games, not just wins trades. Bulk common, but it punches well above its price in go-wide token decks that need the final push through blockers.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Rouse the Mob earns its slot exclusively in go-wide red decks — token swarms, Goblin tribal, and aggressive creature-storm shells where one combat trick can close out multiple opponents simultaneously. In Pauper, red aggro and Goblin lists have occasionally flirted with it as a finisher at instant speed, though the format's faster clock makes the one-mana cost feel less painful. In Legacy, Modern, and Pioneer it's strictly outclassed — those formats have more efficient pump or just kill opponents before a team-wide trample effect matters. Vintage is legal but irrelevant for a card like this.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.16 bulk tier
At $0.16, Rouse the Mob is deep bulk — grab a playset out of a common box for pocket change. Bulk commons rarely move on price unless a new combo or Goblin tribal all-star pushes demand, so don't expect appreciation, but the financial floor is already the floor.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.