Rotting Rats

Creature — Zombie Rat

When this creature enters, each player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

CMC
2
Mana cost
{1}{B}
Color identity
B
Rarity
common
Set
Conflux
Price
$1.02
EDHREC rank
#8299
Buy on TCGplayer
Rotting Rats card art
Rotting Rats enters, every opponent discards a card, and if you want it back you unearth it to do it again — all for one black mana. In Tinybones, Trinket Thief decks, that two-for-one discard trigger is the whole point, and the unearth clause means you're squeezing it twice.

Best Commanders

Commanders with the highest synergy

01
Tinybones, Trinket Thief

Tinybones, Trinket Thief

42.7% of decks · synergy 0.40

Rotting Rats is purpose-built for Tinybones, Trinket Thief — each cast and each unearth triggers Tinybones's draw ability and end-step drain, turning a one-mana 1/1 into a repeatable source of card advantage and life loss.

02
Tinybones, Bauble Burglar

Tinybones, Bauble Burglar

25.4% of decks · synergy 0.22

Tinybones, Bauble Burglar cares about opponents discarding as a resource, and Rotting Rats delivers a guaranteed hit on entry plus a second hit off unearth, feeding the exile-and-cast engine at minimal cost.

03

Aclazotz, Deepest Betrayal

19.8% of decks · synergy 0.17

Aclazotz, Deepest Betrayal rewards stripping opponents' hands down to zero, and Rotting Rats applies that pressure twice on a single card — the unearth clause is especially useful when Aclazotz is already threatening to punish empty-handed opponents.

04

Tergrid, God of Fright

15.9% of decks · synergy 0.13

Every card an opponent discards is a potential permanent stolen by Tergrid, God of Fright, and Rotting Rats forces a discard from each opponent on cast and again on unearth — that's up to six steal triggers in a four-player pod off one card.

05
Karumonix, the Rat King

Karumonix, the Rat King

14.1% of decks · synergy 0.11

Karumonix, the Rat King wants as many Rats on the battlefield as possible, and Rotting Rats pulls double duty as a tribal body and a discard piece that can recur itself when you need the poison trigger more than the body.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Rotting Rats earns its keep — hitting every opponent on cast and again on unearth makes it scale directly with pod size in a way that no 60-card format can replicate. In Pauper it sees fringe play in discard-based black shells, though the effect is weaker in a one-on-one game where unearth is just a second hit on a single player. Legacy and Vintage have access to far more efficient disruption, so Rotting Rats doesn't compete there outside of dedicated Rat tribal lists. Modern is legal but the card sees essentially no play — the discard effect isn't fast enough to matter in that environment.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.02 cheap tier

At $1.02, Rotting Rats sits in the cheap tier and is a straightforward pickup for any discard-focused Commander deck. Given its narrow tribal and discard niche, the price is unlikely to move much in either direction — buy it if you want it, don't expect it to become a chase card.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.