Rootwater Thief

Creature — Merfolk Rogue

{U}: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
rare
Set
Nemesis
Price
$2.45
EDHREC rank
#20309
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Rootwater Thief card art
Rootwater Thief lets you pay two mana and tap to exile a card directly from an opponent's library the moment it deals combat damage — not a random mill, a surgical removal of whatever threatens you most. The activation cost means you're trading mana for information and precision, which is exactly the deal you want in a format full of silver bullets.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Rootwater Thief is a niche but real disruptor — paying two mana on your combat step to exile a tutor target, a combo piece, or a problematic finisher before it can be cast is the kind of interaction that wins long games. Legacy is where it has historical roots as a hate piece against Reanimator and Survival stacks, though it's far too slow for the current Legacy landscape. Vintage makes it legal but irrelevant — the format moves too fast for a two-mana activation on a 1/1. Rootwater Thief is at its best in Commander, where the threat density is high, opponents telegraph their lines, and a single exiled card can dismantle an entire game plan.

Key Combos

Combo lines featuring this card

Price Context

Current price

$2.45 cheap tier

At $2.45, Rootwater Thief sits in the cheap tier — low enough to include without much deliberation if the effect fits your deck. It's a narrow card with a loyal audience in Dimir and rogue strategies, so the price is unlikely to crater, but don't expect appreciation either.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.