Rootwater Commando

Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

CMC
3
Mana cost
{2}{U}
Color identity
U
Rarity
common
Set
Tenth Edition
Price
$0.11
EDHREC rank
#26254
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Rootwater Commando card art
Rootwater Commando is a 2/1 Merfolk Warrior for three mana with the ability to tap target island — solid enough as a tempo piece in the right tribal shell, but three mana for a 2/1 with a niche activated ability is a steep ask in any powered environment. Unless you're explicitly running an Island-denial or Merfolk strategy, there are stronger options at every point on the curve.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Rootwater Commando is legal in Commander, Legacy, Modern, Vintage, Pauper, and Oathbreaker, but it sees virtually no play in any of them. In Commander, the Island-tap ability has marginal relevance — most decks run basics and nonbasics in equal measure, so you're rarely locking out anything meaningful. Pauper is where it comes closest to a home, since the format's slower pace makes a 2/1 body more tolerable, but even there the Merfolk tribe has tighter options. Legacy and Vintage don't look twice at a three-mana 2/1 with no evasion.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Rootwater Commando sits firmly in bulk territory and is unlikely to move — there's no competitive demand and no Commander breakout scenario that puts a premium on this effect. Buy it if you want it for a Merfolk theme deck; otherwise it's a bulk-bin card in perpetuity.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.