Rivals' Duel

Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
uncommon
Set
Planechase Anthology
Price
$0.20
EDHREC rank
#26160
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Rivals' Duel card art
Rivals' Duel makes two creatures fight, destroying the loser outright — and at three mana at instant speed, that's a clean rate for Commander. It's not premium removal, but it trades a mana discount for the caveat that your target needs to win the fight, so point it at something smaller than what it's fighting.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Rivals' Duel sees essentially zero play in Legacy, Modern, or Vintage — those formats move too fast and run too many indestructible or low-toughness threats for a fight spell to pull weight. Commander is the natural home: instant-speed interaction at three mana is serviceable, creature counts are high enough that a valid target is almost always available, and the political angle of forcing two opponents' creatures to fight each other adds a dimension other removal can't offer. In Oathbreaker the two-player dynamic tightens the ceiling, since you can't engineer a three-way fight, but the card remains legal and functional there.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.20 bulk tier

At $0.20, Rivals' Duel sits firmly in bulk territory — the kind of card you pull from a box rather than order. Bulk fight spells rarely spike unless a Commander precon adopts them as a theme, so don't expect this to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.