Rith's Grove
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.: Add
,
, or
.
- CMC
- 0
- Mana cost
- Color identity
- GRW
- Rarity
- uncommon
- Set
- Planeshift
- Price
- $0.64
- EDHREC rank
- #8925
Rith's Grove enters untapped and produces any of three colors — but it costs you a land bounce on entry, making it a tempo-negative inclusion in most shells. The exception is any deck that wants lands to re-enter the battlefield, where pairing it with Retreat to Emeria turns the mandatory bounce into a repeatable trigger engine.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Rith's Grove is legal in Commander, Legacy, Vintage, and Oathbreaker, and it sees essentially zero competitive play outside of Commander. In Legacy and Vintage, three-color taplands that cost a bounce are strictly outclassed by dual lands and fetch lands, so the Grove never shows up there. Commander is its entire home — and even there, it only earns a slot in dedicated landfall or land-recursion builds where the bounce is a feature rather than a tax.
Key Combos
Combo lines featuring this card



Retreat to EmeriaHaru, Hidden TalentRith's Grove
Infinite ETB; Infinite lifegain triggers; Infinite lifegain; Infinite creature tokens; Infinite landfall triggers
View on Commander Spellbook ↗Price Context
Current price
$0.64 bulk tier
At $0.64, Rith's Grove sits firmly in bulk territory and is unlikely to move unless a breakout landfall commander drives sudden demand. It's a cheap pickup for the niche decks that want it, but there's no pressure to acquire it ahead of time.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.