Rith's Grove

Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W}.

CMC
0
Mana cost
Color identity
GRW
Rarity
uncommon
Set
Planeshift
Price
$0.64
EDHREC rank
#8925
Buy on TCGplayer
Rith's Grove card art
Rith's Grove enters untapped and produces any of three colors — but it costs you a land bounce on entry, making it a tempo-negative inclusion in most shells. The exception is any deck that wants lands to re-enter the battlefield, where pairing it with Retreat to Emeria turns the mandatory bounce into a repeatable trigger engine.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Rith's Grove is legal in Commander, Legacy, Vintage, and Oathbreaker, and it sees essentially zero competitive play outside of Commander. In Legacy and Vintage, three-color taplands that cost a bounce are strictly outclassed by dual lands and fetch lands, so the Grove never shows up there. Commander is its entire home — and even there, it only earns a slot in dedicated landfall or land-recursion builds where the bounce is a feature rather than a tax.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.64 bulk tier

At $0.64, Rith's Grove sits firmly in bulk territory and is unlikely to move unless a breakout landfall commander drives sudden demand. It's a cheap pickup for the niche decks that want it, but there's no pressure to acquire it ahead of time.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.