Rise to Glory

Sorcery

Choose one or both —
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.

CMC
5
Mana cost
{3}{W}{B}
Color identity
BW
Rarity
uncommon
Set
Theros Beyond Death
Price
$0.06
EDHREC rank
#20461
Buy on TCGplayer
Rise to Glory card art
Rise to Glory puts two creatures from your graveyard onto the battlefield simultaneously — an immediate board impact that most reanimation spells spread across two cards or two turns. Five mana for two bodies is the real cost, and whether that's worth it depends entirely on how powerful those two creatures are.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the natural home for Rise to Glory — five mana is affordable in a 40-life format where the game runs long enough to fill a graveyard, and doubling up on reanimation targets in a single spell generates the kind of tempo swing that wins games on the spot. In competitive 1v1 formats like Legacy and Vintage, five mana is too slow against faster threats, and dedicated reanimation decks there use cheaper, more redundant pieces. Modern and Pioneer have enough graveyard hate that committing two key creatures to the yard is risky unless your deck is purpose-built around protecting them. Rise to Glory is at its best in Commander, where the ceiling on the two creatures you return is effectively uncapped.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Rise to Glory is pure bulk — buy a playset for the price of a sleeve. Bulk rare prices like this rarely move unless a card becomes a combo staple, and nothing about Rise to Glory's current playability suggests that's coming.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.