Rise from the Wreck

Sorcery

Return up to one target creature card, up to one target Mount card, up to one target Vehicle card, and up to one target creature card with no abilities from your graveyard to your hand.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
uncommon
Set
Aetherdrift
Price
$0.07
EDHREC rank
#18317
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Rise from the Wreck card art
Rise from the Wreck swaps a creature you control for any creature in an opponent's graveyard — you lose your body, gain theirs, and the exchange resolves at instant speed for three mana. It's a grave-theft effect stapled to a tempo play, and whether that's good depends entirely on what your opponent has already lost.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Rise from the Wreck finds its best home: four players means four graveyards, and someone at the table has almost always lost a threatening creature worth stealing. Outside Commander, the card struggles — constructed formats reward consistency, and a three-mana sorcery-speed-equivalent that requires a target creature in an opponent's graveyard is too conditional to compete. Legacy, Modern, Pioneer, and Standard all have faster, more reliable reanimation or theft options that don't demand you sacrifice your own permanent first. Rise from the Wreck is a Commander card that happens to be legal elsewhere.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Rise from the Wreck is deep bulk — you're paying for cardboard and ink, not the effect. It won't appreciate; it's a niche role-player in a narrow archetype, and supply from print runs keeps the floor at pocket change.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.