Rise // Fall

Sorcery // Sorcery

Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.

CMC
4
Mana cost
{U}{B}
Color identity
BRU
Rarity
uncommon
Set
Duel Decks: Ajani vs. Nicol Bolas
Price
$0.33
EDHREC rank
#25628
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Rise // Fall card art
Rise // Fall gives you a reanimation effect and a discard-based hand disruption spell on a single card — two relevant modes that both pull ahead on resources. The price of admission is a Dimir mana requirement for each half, so it only belongs in decks that can reliably cast both.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Rise // Fall earns its slot in Dimir and Grixis reanimator shells where the Rise half rebuys a key creature from any graveyard and Fall strips an opponent's best card at instant speed — the combination of both modes on one card is the entire argument for running it. Legacy and Vintage have access to faster, more broken discard and reanimation payoffs, so Rise // Fall rarely competes there. Modern is legal but the card sees essentially no play — Persist and Persist-adjacent reanimation lines outclass the Rise half, and Thoughtseize makes Fall look timid. Oathbreaker is the other Commander-adjacent format where it can pull real weight, again specifically in black-blue shells that want both effects.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.33 bulk tier

At $0.33, Rise // Fall is firmly bulk — you're paying almost nothing for a two-mode spell with genuine Commander utility. Bulk dual-faced spells at this price point rarely spike unless a deck archetype goes mainstream, so expect it to stay in this range.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.