Rip Apart
Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
- CMC
- 2
- Mana cost
- Color identity
- RW
- Rarity
- uncommon
- Set
- Phyrexia: All Will Be One Commander
- Price
- $0.40
- EDHREC rank
- #2615
Rip Apart answers any artifact or enchantment at instant speed, or puts three damage on any target — one card covering two of the most common threat types in Commander. At two mana in Boros colors, there's no reason to run a slower, narrower option when this exists.
Best Commanders
Commanders with the highest synergy

General Ferrous Rokiric
General Ferrous Rokiric demands multicolored spells, and Rip Apart — a two-color instant — triggers Rokiric's Golem factory while handling a problem permanent on the same turn. Eighty-seven percent inclusion rate says the community has already done the math.

Firesong and Sunspeaker
Rip Apart's damage mode triggers Firesong and Sunspeaker's lifegain and burn-back ability, turning a removal spell into a source of both life and pressure. The flexibility to hit artifacts or enchantments instead means it's never a dead draw.

Neyali, Suns' Vanguard
Neyali, Suns' Vanguard cares about casting instants and sorceries from exile via the second time trigger, and Rip Apart is exactly the kind of cheap, high-value spell you want bouncing off that engine. Instant speed keeps it live on opponents' turns for maximum value.

Quintorius, History Chaser
Quintorius, History Chaser triggers off spells cast from anywhere but hand, and Rip Apart is a natural fit for the discover and rebound loops that shell runs. Its split-mode flexibility means it almost always has a legal target in the late game.

Taii Wakeen, Perfect Shot
Rip Apart's three-damage mode lines up cleanly with Taii Wakeen, Perfect Shot's ability to convert exact-damage kills into additional value. Running it alongside other three-damage spells gives Taii Wakeen consistent triggers without sacrificing removal coverage.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Rip Apart is a reliable catch-all — instant-speed enchantment removal is rare enough in Boros that this card fills a real gap, and the three-damage mode rescues it from being a dead card against creature-heavy boards. In Modern and Pioneer, it sees play in sideboard slots for artifact and enchantment hate, where the instant speed matters and the damage mode provides just enough upside to edge out narrower options. Legacy has better tools, but Rip Apart still earns sideboard consideration in fair Boros strategies that value the modal flexibility. It's not a format all-star anywhere, but it's never embarrassing either — two mana for instant-speed versatility is a floor most decks can build on.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.40 bulk tier
At $0.40, Rip Apart sits firmly in bulk territory and should stay there — it's a useful role-player but not a scarce or heavily speculated card. Pick up copies freely; the price reflects wide print availability, not a lack of playability.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.