Rime Chill

Instant

Vivid — This spell costs {1} less to cast for each color among permanents you control.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.

CMC
7
Mana cost
{6}{U}
Color identity
U
Rarity
uncommon
Set
Lorwyn Eclipsed
Price
$0.05
EDHREC rank
#22310
Buy on TCGplayer
Rime Chill card art
Rime Chill puts a -1/-1 counter on a creature and taps it — for two mana at instant speed, that's a tempo play that answers small utility creatures while slowing down bigger threats. Narrow enough that it competes poorly against dedicated removal, but in decks that care about -1/-1 counters, it pulls double duty.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Rime Chill is a fringe inclusion — the -1/-1 counter synergy has to already matter in your deck, otherwise you're paying two mana for a Tap effect that doesn't even kill anything. In 60-card formats like Modern and Pioneer, the bar for this kind of effect is higher; dedicated removal and better tempo options crowd it out entirely. Standard gives it the most air to breathe, where card pools are shallow and any instant-speed interaction has some baseline value. Legacy and Vintage don't want Rime Chill at any price.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.05 bulk tier

At $0.05, Rime Chill is deep bulk — grab a copy if the synergy calls for it, but there's no meaningful financial floor to worry about. It will not appreciate.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.