Righteous Charge

Sorcery

Creatures you control get +2/+2 until end of turn.

CMC
3
Mana cost
{1}{W}{W}
Color identity
W
Rarity
common
Set
Masters Edition IV
Price
EDHREC rank
#25157
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Righteous Charge card art
Righteous Charge gives your entire board +2/+2 and vigilance until end of turn — that's a lethal swing out of nowhere when you're already wide. Three mana at sorcery speed is the ceiling on its ambition, and it earns that slot only in decks that go wide fast enough to make the math brutal.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Righteous Charge is a token deck finisher — it does nothing unless you've already built a board, and at sorcery speed it can't protect against a wipe. Pauper is where it sees the most competitive reps, slotting into white weenie and go-wide aggro lists that close games on turn four or five. In Legacy, Modern, and Pioneer the bar for sorcery-speed pump is high enough that Righteous Charge rarely makes the cut over cheaper or more resilient options. Oathbreaker mirrors the Commander calculus: it's playable in dedicated token shells and largely irrelevant outside them.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Righteous Charge is a bulk common — expect to pay pennies, not dollars, wherever singles are sold. At that price point the question isn't whether you can afford it; it's whether a slot in your deck is worth more than the card does.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.