Righteous Charge
Sorcery
Creatures you control get +2/+2 until end of turn.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Masters Edition IV
- Price
- —
- EDHREC rank
- #25157
Righteous Charge gives your entire board +2/+2 and vigilance until end of turn — that's a lethal swing out of nowhere when you're already wide. Three mana at sorcery speed is the ceiling on its ambition, and it earns that slot only in decks that go wide fast enough to make the math brutal.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Righteous Charge is a token deck finisher — it does nothing unless you've already built a board, and at sorcery speed it can't protect against a wipe. Pauper is where it sees the most competitive reps, slotting into white weenie and go-wide aggro lists that close games on turn four or five. In Legacy, Modern, and Pioneer the bar for sorcery-speed pump is high enough that Righteous Charge rarely makes the cut over cheaper or more resilient options. Oathbreaker mirrors the Commander calculus: it's playable in dedicated token shells and largely irrelevant outside them.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Righteous Charge is a bulk common — expect to pay pennies, not dollars, wherever singles are sold. At that price point the question isn't whether you can afford it; it's whether a slot in your deck is worth more than the card does.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.