Rig for War

Instant

Target creature gets +3/+0 and gains first strike and reach until end of turn.

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
common
Set
Edge of Eternities
Price
$0.04
EDHREC rank
#16882
Buy on TCGplayer
Rig for War card art
Rig for War gives a creature double strike and trample until end of turn — that's a one-card kill setup on any commander with high power. The cost is that it's a sorcery doing nothing without a board state and no permanent value.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Rig for War is a finisher disguised as a combat trick — it best fits decks that already have a large threat in play and need one more effect to convert board presence into a kill. Outside Commander, the card is legal across every major format but rarely sees play; creature strategies in Modern and Pioneer have access to more efficient pump spells with instant speed or permanent upside. In Pauper it's common competition is steep, with green already offering better trample enablers at similar cost. Standard is the one non-Commander format where it could see fringe play in a dedicated go-wide or stompy shell, but even there the sorcery speed limits its ceiling.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.04 bulk tier

At $0.04, Rig for War is deep bulk — you'll find it in any common pile or bundle without trying. That price is stable by definition: there's no downward pressure left and no spike driver in sight unless a high-profile Commander deck pushes demand, which is unlikely for a generic combat trick.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.