Rig for War
Instant
Target creature gets +3/+0 and gains first strike and reach until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Edge of Eternities
- Price
- $0.04
- EDHREC rank
- #16882
Rig for War gives a creature double strike and trample until end of turn — that's a one-card kill setup on any commander with high power. The cost is that it's a sorcery doing nothing without a board state and no permanent value.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Rig for War is a finisher disguised as a combat trick — it best fits decks that already have a large threat in play and need one more effect to convert board presence into a kill. Outside Commander, the card is legal across every major format but rarely sees play; creature strategies in Modern and Pioneer have access to more efficient pump spells with instant speed or permanent upside. In Pauper it's common competition is steep, with green already offering better trample enablers at similar cost. Standard is the one non-Commander format where it could see fringe play in a dedicated go-wide or stompy shell, but even there the sorcery speed limits its ceiling.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.04 bulk tier
At $0.04, Rig for War is deep bulk — you'll find it in any common pile or bundle without trying. That price is stable by definition: there's no downward pressure left and no spike driver in sight unless a high-profile Commander deck pushes demand, which is unlikely for a generic combat trick.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.