Riding the Dilu Horse
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Masters Edition III
- Price
- —
- EDHREC rank
- #23097
Riding the Dilu Horse gives one creature +2/+2 and horsemanship until end of turn for two mana — a combat trick that functions as a near-unblockable finisher in the right meta. Outside of Portal Three Kingdoms-heavy tables, horsemanship is a dead keyword, which makes this a spike of conditional power.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Riding the Dilu Horse is legal in Commander, Legacy, Vintage, and Oathbreaker, but its relevance is almost entirely Commander-specific. In Legacy and Vintage, combat tricks at two mana need to swing a race or create blowouts — Riding the Dilu Horse does neither reliably enough to see competitive play. In Commander, the card lives or dies by whether your table runs Portal Three Kingdoms cards with horsemanship; at most tables, horsemanship is functionally evasion with no counterpart, making this a one-card unblockable enabler that opponents simply cannot interact with in combat.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Riding the Dilu Horse isn't currently available, but Portal Three Kingdoms cards carry a collector premium independent of playability. Check current listings on TCGPlayer or Cardmarket before assuming it's a budget pickup — the set's scarcity drives prices well above what the card's raw power would justify.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.