Riding the Dilu Horse

Sorcery

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
uncommon
Set
Masters Edition III
Price
EDHREC rank
#23097
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Riding the Dilu Horse card art
Riding the Dilu Horse gives one creature +2/+2 and horsemanship until end of turn for two mana — a combat trick that functions as a near-unblockable finisher in the right meta. Outside of Portal Three Kingdoms-heavy tables, horsemanship is a dead keyword, which makes this a spike of conditional power.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Riding the Dilu Horse is legal in Commander, Legacy, Vintage, and Oathbreaker, but its relevance is almost entirely Commander-specific. In Legacy and Vintage, combat tricks at two mana need to swing a race or create blowouts — Riding the Dilu Horse does neither reliably enough to see competitive play. In Commander, the card lives or dies by whether your table runs Portal Three Kingdoms cards with horsemanship; at most tables, horsemanship is functionally evasion with no counterpart, making this a one-card unblockable enabler that opponents simply cannot interact with in combat.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Riding the Dilu Horse isn't currently available, but Portal Three Kingdoms cards carry a collector premium independent of playability. Check current listings on TCGPlayer or Cardmarket before assuming it's a budget pickup — the set's scarcity drives prices well above what the card's raw power would justify.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.