Restrain

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
common
Set
Invasion
Price
$0.17
EDHREC rank
#26441
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Restrain card art
Restrain taps a creature and keeps it tapped until it leaves play — a soft lock that stacks well with untap engines and tap-matters commanders. At one mana it's efficient, but the enchantment dependency means a single removal spell answers both pieces at once.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Restrain finds its home in tap-synergy builds that can exploit a locked-down creature repeatedly across many turns — it punishes a single threat without spending a removal spell. In Pauper, the common-legal pool makes cheap auras more viable, though opponents will find answers. Legacy and Vintage are too fast for a one-mana stax piece that does nothing to spells or the stack; Restrain won't see play in either. It's legally available in Oathbreaker but faces the same speed problem there unless the commander specifically rewards the tap-lock line.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.17 bulk tier

At $0.17, Restrain is deep bulk — pick it up without a second thought if the build calls for it. Price stability is irrelevant at this tier; it's a throw-in card that costs less than shipping.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.