Restore the Peace

Instant

Return each creature that dealt damage this turn to its owner's hand.

CMC
3
Mana cost
{1}{W}{U}
Color identity
UW
Rarity
uncommon
Set
Dragon's Maze
Price
$0.06
EDHREC rank
#22239
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Restore the Peace card art
Restore the Peace bounces all creatures that attacked or blocked this turn back to their owners' hands — a combat reset that doubles as a tempo swing and a pseudo-board wipe against aggro. At one white mana, the cost-to-effect ratio is absurd, and it's the kind of trick that ends combat phases before they end you.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Restore the Peace is most at home in Commander, where one-sided combat can spiral into lethal damage and a single instant at the right moment defuses it entirely — saving your life total while stranding the opponent's threats back in hand. In Legacy and Vintage it's too narrow; those formats close out games before combat tricks accumulate value, and you'd rather have interaction that answers threats permanently. Modern and Pioneer are similarly unfriendly: efficient, redundant threats mean bouncing attackers just delays the problem by a turn. Commander is where Restore the Peace earns its slot, particularly in blue-white decks that want to survive long enough to establish control or execute a combo.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Restore the Peace is deep bulk — you're paying shipping costs more than card costs. Bulk instants at this price point don't appreciate, but that's irrelevant; you run it because it's functionally free and overperforms for its mana investment.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.