Restoration Magic
Instant
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
- CMC
- 1
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Final Fantasy
- Price
- $2.12
- EDHREC rank
- #1356
Restoration Magic puts a permanent back on the battlefield from a graveyard — no mana cost, no delay — at instant speed, which is the part that actually matters. Aerith Gainsborough is the primary reason this card sees play, but any commander that rewards enters-the-battlefield triggers or values flexible graveyard recursion will reach for it.
Best Commanders
Commanders with the highest synergy

Aerith Gainsborough
Aerith Gainsborough's ability to generate value off spells cast and creatures entering means Restoration Magic is essentially a free trigger — half the decks running Aerith include it for exactly that reason.

Aerith, Last Ancient
Aerith, Last Ancient shares the same core loop as her counterpart, and Restoration Magic fits cleanly into the spell-value engine both versions want to run.

Garnet, Princess of Alexandria
Garnet, Princess of Alexandria leans on recurring specific permanents to assemble her game plan, and Restoration Magic is one of the cleanest ways to retrieve whatever piece the table answered.

Tadeas, Juniper Ascendant
Tadeas, Juniper Ascendant cares about creatures with specific qualities entering the battlefield, making Restoration Magic a way to replay the exact creature Tadeas needs rather than drawing a fresh one.

Bre of Clan Stoutarm
Bre of Clan Stoutarm rewards replaying permanents repeatedly, and Restoration Magic at instant speed means Bre can trigger at an opponent's end step rather than telegraphing the play on your own turn.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Restoration Magic earns its slot because graveyard recursion at instant speed is genuinely scarce, and the effect scales with the power of whatever hit the bin earlier in the game. Competitive formats outside Commander are more skeptical — Modern and Pioneer have faster clocks, and a two-mana instant that does nothing without a graveyard target is too conditional to displace more proactive options. Legacy and Vintage have access to more powerful recursion that doesn't cost a card slot. Standard is the wildcard: if a synergy-heavy or reanimation-adjacent deck exists in the format, Restoration Magic is cheap enough to show up on the fringes, though it's unlikely to be a format staple.
Key Combos
Combo lines featuring this card
Price Context
Current price
$2.12 cheap tier
At $2.12, Restoration Magic sits at a price that reflects real demand without the premium of a format-defining staple. It's cheap enough to slot into any Commander build that wants the effect without budget hesitation, and nothing about its functionality suggests the price will move dramatically unless a new commander creates a spike in demand.
Explore
Sources
Mentioned
- Aerith Gainsborough
- Aerith, Last Ancient
- Garnet, Princess of Alexandria
- Tadeas, Juniper Ascendant
- Bre of Clan Stoutarm
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.