Rescuer Sphinx

Creature — Sphinx

Flying
As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.

CMC
4
Mana cost
{2}{U}{U}
Color identity
U
Rarity
uncommon
Set
War of the Spark
Price
$0.14
EDHREC rank
#22726
Buy on TCGplayer
Rescuer Sphinx card art
Rescuer Sphinx enters the battlefield and bounces one of your own nonland permanents back to hand — a flicker-style reset that reloads an enters-the-battlefield trigger or rescues a threatened permanent, all on a 3/3 flier for four mana. The cost is real: this is a one-time effect on a vanilla-statted body, so it earns its slot only in decks that have something worth bouncing.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Rescuer Sphinx does its best work, specifically in decks that chain enter-the-battlefield effects — think Brago, King Eternal or any Azorius blink shell that wants redundant bounce triggers stapled to a flying body. Outside Commander, it's legal in Legacy, Vintage, Modern, and Pioneer, but those formats move too fast and demand too much from a four-mana creature that does nothing on the stack and leaves a 3/3 behind. In 60-card formats the bar for this effect is just higher — Ephemerate and Erayo-style recursion loops do it cleaner and cheaper. Stick to Commander.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.14 bulk tier

At $0.14, Rescuer Sphinx is deep bulk — the kind of card you grab as a throw-in or pull from a draft chaff box. Bulk rares rarely climb without a breakout combo or format-defining deck, and nothing in Rescuer Sphinx's profile suggests that's coming.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.