Repel Intruders

Instant

Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)

CMC
4
Mana cost
{3}{W/U}
Color identity
UW
Rarity
uncommon
Set
Shadowmoor
Price
$0.15
EDHREC rank
#26333
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Repel Intruders card art
Repel Intruders stops up to two attackers cold and can tack on a 1/1 Spirit token if you're running white — solid combat trick value for five mana. The cost is real, though: five mana at instant speed is a steep ask in formats where cheaper counterspells and fog effects exist.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Repel Intruders earns its slot in spirit-tribal decks and token strategies that run white, where the token rider turns a defensive play into a board-building one. Legacy and Vintage have no interest — the card competes against a deep bench of two- and three-mana interaction that dwarfs it on efficiency. Modern is legal but unplayed for the same reason; five mana is simply too slow when the format ends games by turn four. Repel Intruders is a Commander-only card in practice, and even there it's a role-player rather than a staple.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Repel Intruders is firmly bulk — you're not paying a premium for anything here. Bulk commons and uncommons rarely move on price unless they hit a breakout archetype, and nothing on the horizon suggests Repel Intruders is about to.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.