Repair and Recharge
Sorcery
Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with ": Add
. This mana can't be spent to cast a nonartifact spell.")
- CMC
- 5
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- The Brothers' War
- Price
- $0.17
- EDHREC rank
- #15904
Repair and Recharge returns an artifact or creature from your graveyard to your hand and, if you control a commander, draws a card on top of it — two cards of value for three mana at instant speed. In Commander that rider is always active, making this a clean two-for-one; outside that format it's a conditional recursion spell that rarely earns its slot.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Repair and Recharge is squarely a Commander card — the draw trigger assumes a commander in play, and that assumption holds every game. In artifact-heavy builds like Breya, Etherium Shaper or Shorikai, Genesis Engine, the spell does real work at instant speed: recur a combo piece, replace itself, threaten it all on an opponent's end step. In Legacy, Modern, and Pioneer it's legal but the conditional draw is frequently offline, and three mana for a simple Regrowth effect doesn't compete with what those formats offer. Play it in Commander, ignore it everywhere else.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.17 bulk tier
At $0.17, Repair and Recharge sits in bulk territory — pick it up without hesitation if it fits the deck. Bulk commons and uncommons with narrow format appeal don't tend to climb, so don't expect appreciation; the price is just a rounding error on any Commander build that wants it.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.