Repair and Recharge

Sorcery

Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

CMC
5
Mana cost
{3}{W}{W}
Color identity
W
Rarity
uncommon
Set
The Brothers' War
Price
$0.17
EDHREC rank
#15904
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Repair and Recharge card art
Repair and Recharge returns an artifact or creature from your graveyard to your hand and, if you control a commander, draws a card on top of it — two cards of value for three mana at instant speed. In Commander that rider is always active, making this a clean two-for-one; outside that format it's a conditional recursion spell that rarely earns its slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Repair and Recharge is squarely a Commander card — the draw trigger assumes a commander in play, and that assumption holds every game. In artifact-heavy builds like Breya, Etherium Shaper or Shorikai, Genesis Engine, the spell does real work at instant speed: recur a combo piece, replace itself, threaten it all on an opponent's end step. In Legacy, Modern, and Pioneer it's legal but the conditional draw is frequently offline, and three mana for a simple Regrowth effect doesn't compete with what those formats offer. Play it in Commander, ignore it everywhere else.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.17 bulk tier

At $0.17, Repair and Recharge sits in bulk territory — pick it up without hesitation if it fits the deck. Bulk commons and uncommons with narrow format appeal don't tend to climb, so don't expect appreciation; the price is just a rounding error on any Commander build that wants it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.