Renewal

Sorcery

As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Draw a card at the beginning of the next turn's upkeep.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
common
Set
Homelands
Price
$0.22
EDHREC rank
#23647
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Renewal card art
Renewal fetches a basic land to the battlefield and gains you 2 life — both effects stapled onto a single sorcery for two mana. It's outclassed by Rampant Growth in every shell that wants this effect, and the life gain rarely matters enough to change that verdict.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Renewal sits below the baseline for ramp: paying two mana to grab one basic is already the floor, and the 2 life rider doesn't compensate for the lack of upside that cards like Rampant Growth or Three Visits offer. Pauper is the one format where Renewal could see fringe play, since the card pool is restricted enough that budget ramp options matter and the life gain occasionally edges out racing scenarios. Legacy and Vintage are legal but irrelevant — no competitive deck there wants a sorcery-speed basic-fetch at this rate. Oathbreaker follows the same logic as Commander: Renewal is a last-resort inclusion when better two-drop ramp is unavailable.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.22 bulk tier

At $0.22, Renewal is firmly bulk — cheap enough that there's no financial reason to avoid it, but the price reflects its power level accurately. It won't appreciate; pick it up only when no better ramp option fits your budget or cube slot.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.