Rending Flame

Instant

Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
uncommon
Set
Innistrad: Crimson Vow
Price
$0.16
EDHREC rank
#22596
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Rending Flame card art
Rending Flame deals 5 damage to a creature or planeswalker and can't be prevented — it kills regenerators, indestructible-via-prevention, and protection-from-red targets that most red removal whiffs on. Three mana for a clean answer is fair, not efficient, but the damage ceiling earns its slot in red decks that need to punch through protection.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Rending Flame occupies a narrow but honest role: five damage hits most utility creatures and planeswalkers at sorcery speed, and the prevention-immunity matters more in a 100-card format where opponents can tutor up specific answers. In competitive formats like Modern and Legacy it's strictly outclassed — Lightning Bolt and Unholy Heat do more for less. Pioneer is the same story. Rending Flame's best home is casual Commander where the extra mana is irrelevant and the unconditional damage text occasionally wins a game that Shock would lose.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.16 bulk tier

At $0.16, Rending Flame is deep bulk — zero barrier to entry for any red deck that wants it. Price won't move; it's a common with narrow competitive appeal and no spike demand to drive it upward.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.