Rejuvenation Chamber
Artifact
Fading 2 (This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.): You gain 2 life.
- CMC
- 3
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Nemesis
- Price
- $0.24
- EDHREC rank
- #30171
Rejuvenation Chamber turns every untap step into a counter drip — creatures and planeswalkers both accumulate +1/+1 or loyalty counters just for surviving to your next turn. The payoff is real in dedicated counter strategies, but four mana for a do-nothing artifact that requires your permanents to already be on board is a steep ask against any pressure.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Rejuvenation Chamber is a Commander card — full stop. The 100-card singleton format gives counter-based strategies enough redundancy to justify a four-mana static effect, and multiplayer games run long enough that the incremental per-turn drip actually accumulates into something meaningful. In Legacy and Vintage, where it's technically legal, no competitive shell has any use for a four-mana artifact that doesn't immediately impact the board. Commander is the only format where Rejuvenation Chamber earns its slot, and even there it's narrowly good — only in decks already built around counters.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.24 bulk tier
At $0.24, Rejuvenation Chamber is deep bulk — no barrier to picking up copies for any counter-synergy deck that wants it. Bulk mythics and rares with narrow applications rarely climb without a major reprint or sudden spike in the format they serve, so don't expect this to move.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.