Rejuvenation Chamber

Artifact

Fading 2 (This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{T}: You gain 2 life.

CMC
3
Mana cost
{3}
Color identity
C
Rarity
uncommon
Set
Nemesis
Price
$0.24
EDHREC rank
#30171
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Rejuvenation Chamber card art
Rejuvenation Chamber turns every untap step into a counter drip — creatures and planeswalkers both accumulate +1/+1 or loyalty counters just for surviving to your next turn. The payoff is real in dedicated counter strategies, but four mana for a do-nothing artifact that requires your permanents to already be on board is a steep ask against any pressure.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Rejuvenation Chamber is a Commander card — full stop. The 100-card singleton format gives counter-based strategies enough redundancy to justify a four-mana static effect, and multiplayer games run long enough that the incremental per-turn drip actually accumulates into something meaningful. In Legacy and Vintage, where it's technically legal, no competitive shell has any use for a four-mana artifact that doesn't immediately impact the board. Commander is the only format where Rejuvenation Chamber earns its slot, and even there it's narrowly good — only in decks already built around counters.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.24 bulk tier

At $0.24, Rejuvenation Chamber is deep bulk — no barrier to picking up copies for any counter-synergy deck that wants it. Bulk mythics and rares with narrow applications rarely climb without a major reprint or sudden spike in the format they serve, so don't expect this to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.