Rejuvenate

Sorcery

You gain 6 life.
Cycling {2} ({2}, Discard this card: Draw a card.)

CMC
4
Mana cost
{3}{G}
Color identity
G
Rarity
common
Set
Urza's Saga
Price
$0.15
EDHREC rank
#29792
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Rejuvenate card art
Rejuvenate gains you 6 life for three mana — and that's the whole story, which is the problem. Lifegain without a card drawn, a permanent gained, or a board state changed is rarely worth a slot in Commander.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Rejuvenate is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but the formats where it sees real play are narrow. In Commander, 100-card singleton demands that every slot pull weight, and a three-mana sorcery that only gains 6 life is cut almost everywhere — dedicated lifegain commanders like Oloro, Ageless Ascetic want payoffs, not raw numbers, and even budget builds have better options. Pauper is the one context where Rejuvenate occasionally surfaces in slower sideboards as padding against aggressive red decks, though even there it sits behind Lone Missionary and Weather the Storm on the playability ladder. Legacy and Vintage are non-starters — the formats move too fast for this effect at any price.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Rejuvenate is deep bulk — you'll find it in a common box before you'd bother ordering it. The price reflects the demand accurately: it won't drop further, but there's no pressure pushing it up either.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.