Rejuvenate
Sorcery
You gain 6 life.
Cycling (
, Discard this card: Draw a card.)
- CMC
- 4
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Urza's Saga
- Price
- $0.15
- EDHREC rank
- #29792
Rejuvenate gains you 6 life for three mana — and that's the whole story, which is the problem. Lifegain without a card drawn, a permanent gained, or a board state changed is rarely worth a slot in Commander.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Rejuvenate is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but the formats where it sees real play are narrow. In Commander, 100-card singleton demands that every slot pull weight, and a three-mana sorcery that only gains 6 life is cut almost everywhere — dedicated lifegain commanders like Oloro, Ageless Ascetic want payoffs, not raw numbers, and even budget builds have better options. Pauper is the one context where Rejuvenate occasionally surfaces in slower sideboards as padding against aggressive red decks, though even there it sits behind Lone Missionary and Weather the Storm on the playability ladder. Legacy and Vintage are non-starters — the formats move too fast for this effect at any price.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.15 bulk tier
At $0.15, Rejuvenate is deep bulk — you'll find it in a common box before you'd bother ordering it. The price reflects the demand accurately: it won't drop further, but there's no pressure pushing it up either.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.