Regenerate
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
- CMC
- 2
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Magic 2010
- Price
- $0.13
- EDHREC rank
- #23806
Regenerate saves a creature from destruction and taps it, but costs two mana and a card slot for an effect that does nothing unless your opponent acts first. The reactive nature and narrow window make it a poor fit for most decks — there are better ways to protect creatures.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Regenerate is outclassed by protection spells that also counter the spell outright or leave the creature untapped, and the three-player threat density means one reactive shield rarely shifts outcomes. In Pauper, where card efficiency is paramount, it sees occasional fringe play in green creature shells that lack access to better options. Legacy and Vintage are non-starters — the speed of those formats makes a two-mana reactive tap-and-survive deeply uncompetitive. Regenerate is technically legal in most formats, but legality and playability are different things.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.13 bulk tier
At $0.13, Regenerate is pure bulk — the price reflects the demand, which is minimal. It holds no financial value and is unlikely to move, so there is no acquisition calculus here beyond whether you need a placeholder.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.