Regenerate

Instant

Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
common
Set
Magic 2010
Price
$0.13
EDHREC rank
#23806
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Regenerate card art
Regenerate saves a creature from destruction and taps it, but costs two mana and a card slot for an effect that does nothing unless your opponent acts first. The reactive nature and narrow window make it a poor fit for most decks — there are better ways to protect creatures.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Regenerate is outclassed by protection spells that also counter the spell outright or leave the creature untapped, and the three-player threat density means one reactive shield rarely shifts outcomes. In Pauper, where card efficiency is paramount, it sees occasional fringe play in green creature shells that lack access to better options. Legacy and Vintage are non-starters — the speed of those formats makes a two-mana reactive tap-and-survive deeply uncompetitive. Regenerate is technically legal in most formats, but legality and playability are different things.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Regenerate is pure bulk — the price reflects the demand, which is minimal. It holds no financial value and is unlikely to move, so there is no acquisition calculus here beyond whether you need a placeholder.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.